Twin Peaks Murder Mystery Game is a board game published in 1991 by Paul Lamond Games Ltd. and designed by Cicero Greathouse and Michael G. Kennedy.[1]

Publisher's summaryEdit

Twin Peaks must surely be the strangest town in America. Scarcely a day goes past without some weird occurence. You really need your wits about you to fathom these mysterious events, but can you ever match up to the almost supernatural detection skills of FBI super-sleuth Agent Cooper?

Enter the enigmatic world of Twin Peaks and test your powers of deduction. Weave your way through the web of premonitions and dreams; donuts and cherry pie, deciphering the cryptic clues as you go.

And remember, in Twin Peaks, the owls are not what they seem.


  • 1 playing board
  • 1 Agent Cooper's Handbook
  • 6 miniatures Pentagon puzzle
  • 1 pack of Suspect Cards
  • 75 donut counters
  • 1 die & 1 poker die
  • 6 playing pieces
  • Four to six players

FBI Agent's HandbookEdit

"Winners don't use drugs" - William S. Sessions, Director, FBI

The game's 20 pages rule book as written by Special Agent: Dale Cooper.


"A Word About – The Inside Track
As a Special Agent, you are obliged to pursue every clue and walk every pathway to investigate, apprehend, and prosecute any suspect or suspects, you deem to have a direct connection with your case bringing them to justice in a timely manner.
Within this manual, you will find certain personality profiles, clues, and admissible evidence that will aid you in your task. It has consequently been pre-established that five clues linked directly to any of the following personalities are the required amount with which to secure your suspect.
While treating yourself to copious amounts of sliced huckleberry pies, and fistfuls of glazed and sugared donuts, be forewarned that you are about to embark on a perilous journey; one of mystery, intrigue, danger at every corner, and the unexpected. Take heed and remain prepared at all costs: for many things are not what they seem!"

Rules of PlayEdit

The board game is designed for two to six players (teen to adult) and the object of the game is to reveal the chief suspect in mysterious killings that have occurred in Twin Peaks and ensnare the killer before the other player(s). This is accomplished by collecting four Suspect Clue cards that match in poker suit and name (there are 50 in total), collecting twelve donut counters (there are 70 in total), and assembling the five points the Pentagram Deathtrap puzzle (there are 30 pieces divided into 6 sets on a perforated cardboard), thus "trapping" the suspect.[1]

The playing pieces are:

colour token
Red The Heart
Blue The Pie
Green The Poker Chip
Yellow The Log

(plays first)

Black The Gun
White The Coffee Cup

Only five suspects have enough Suspect Cards to be trapped: Jacques Renault and Phillip M. Gerard have four, Leo Johnson and Leland Palmer have a few more cards and BOB has the most.

Map of Twin PeaksEdit

An original map of the town.


History of Twin Peaks with never used before information.

Personality Profiles[2]Edit

The Dream-Speaking SequenceEdit

A red room hommage sequence of the game with six different sentences differing for each player. Upon success, brings the player to a square of the board.

The Pentagram DeathtrapEdit

Each piece is a point of the pentagram and depicts a character from the series, putting the five pieces together forms a white horse in the central pentagon labelled "BOB". They can be collected rolling the poker die by going to the Inner Track through One-Eyed Jack's, Horne's Department Store, Easter Park or Laura Palmer.

Roll Talisman
Jack Owl
King Little Man
Queen Cousin
10 Giant
9 Little Boy


Within itselfEdit

  • In the introduction, Cooper states to collect 5 clues but the Rules of the game states that only 4 Suspect Clue cards are necessary.
  • The back of the box states that there are 75 donuts pieces but only 70 are included.
  • According to the rules, rolling the Ace with the die gives the BOB pentagram piece, but there isn't a BOB piece, as Bob is made up of all five pieces. Furthermore, the box states to be 6 different Pentagram pieces.
  • The back of one of Leland Palmer's Suspect Clue card, "A man in a smiling bag", has been printed in reverse.
  • The handbook states to store the Suspect Clue cards on the "space provided on the board", but the board does not have any dedicated space.
  • A square that tells to "Advance to Saw Mill" which is the very next square.

With other releasesEdit

  • The game's rule book contains age inconsistencies with other released materials for the following characters:
  • In addition to her age being incorrect, the handbook also erroneously states that Ronette Pulaski is a therapist, while her only occupations given in the rest of the franchise are student, the perfume department at Horne's Department Store, and prostitute.
  • The handbook states that Margaret Lanterman was a witness to the murder of Laura Palmer, while the witness was actually her log.
  • One Suspect Clue card has the suspect "Wyndham Earle" instead of Windom, and contains the clue, "A Walther P.B.K. (James Bond's gun)" instead of the PPK which was used by Josie and not Earle to shoot Cooper.
  • One square used the name "Albert Rosenfeld" instead of Rosenfield.


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